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The Penumbra (Tech Demo) is riddled with unused content. Some end up reused in later Penumbra games.

GeneralEdit

  • There are several unused textures in the files which include dead bodies, plants etc.
  • There are several remnants of the Hunter in the files including some animations.

MapsEdit

  • There is an unknown map titled level01_01_tunnel that is mentioned in level01_02_entrance's script file. it is unknown if it ever saw the light of day..., but what can be gathered from Penumbra: Overture is that it must be the tunnels after Philip enters the silo.
  • There are several textures relating to an unknown kitchen section of the game.
  • There are also several files for the bathroom that was never accessible in-game.

_Temp_ModelsEdit

_temp_models is a folder in the Penumbra demo's main redist folder.

Upon entering the folder there are 5 folders 

  1. _need_finalization
  2. anton
  3. jens
  4. martin
  5. thomas

Need FinalizationEdit

Contains 1 file titled flare01.bnt

AntonEdit

Contains 2 folders titled Decaler and Models

DecalerEdit

Contains various blood textures, most likely for adding decals on maps.

ModelsEdit

Contains files for various lights. Textures, models, etc.

JensEdit

Contains sounds for the roach enemy

MartinEdit

Contains 2 folders Models and Roach

RoachEdit

Contains several model files for the roach, animations and such.

ModelsEdit

Several unfinished textures and models for items such as a broom and other things like doors.

ThomasEdit

Two folders Models and Textures.

ModelsEdit

Contains the hunter's model files and various other things like a fusebox and the roach.

TexturesEdit

Contains several textures of metallic objects an also includes a texture called thecorp.jpg which appears to be a human head.

GalleryEdit

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